![]() ![]() Instead, players will be taking on the role of Quincy, a good-natured guy who finds himself in the middle of a time-looping murder mystery. Unlike its previous games, Impostor Factory does not follow the stories of Neil Watts and Eva Rosalene, two familiar faces we’ve come to know and love. Like the previous two games, Impostor Factory was also created in RPG Maker, its simplistic gameplay and pixel art roots par for the course. Would Impostor Factory lean towards fantasy, reality, or find a balance therein? Considering there’s, you know, two sides to a coin, I wondered for years how Gao would frame a third game in an otherwise clean dichotomy. Honestly, the summation was a perfect explanation of both games - in fact, they could largely be reduced to those two concepts. To The Moon can bring a grown adult to their knees with one of the most tear-jerking twists out there, while Finding Paradise, admittedly less relatable by its creator, still packed an incredibly emotional punch.īut when Gao announced a third game in the series, I came back to his words about the previous two titles being two sides of the same coin. Kan Gao’s sentimental RPG Maker masterpieces have received constant, unending praise from fans and critics alike, and yet somehow the series still feels underrated. “To the Moon was about seeking fantasy from reality, whereas Finding Paradise is about seeking reality from fantasy. Impostor Factory Review: Kan Gao says it’s time to cry again!
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